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  1. Paper 1

    augmented reality and virtual reality research paper

  2. (PDF) Virtual Reality (VR) & Augmented Reality (AR) technologies for

    augmented reality and virtual reality research paper

  3. (PDF) Augmented Reality and Mobile Learning:

    augmented reality and virtual reality research paper

  4. (PDF) Definitions and Applications of Augmented/Virtual Reality: A Survey

    augmented reality and virtual reality research paper

  5. (PDF) Augmented Reality and Virtual Reality for Learning: An

    augmented reality and virtual reality research paper

  6. (PDF) Paper-Based Augmented Reality

    augmented reality and virtual reality research paper

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  6. Tech Trends 2017: Mixed reality: AR, VR, and IoT collide

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  1. Analyzing augmented reality (AR) and virtual reality (VR) recent

    According to the main purpose of this research, reviewing existing literature during last 10 years of VR and AR in education and its recent developments and directions, related works have been summarized in the same area including multiple objectives and investigating specific usage of VR and AR in learning have been reviewed in Table 1.Key words used in searching for related works included ...

  2. (PDF) Virtual Reality and Augmented Reality

    According to the Augmented/Virtual Reality Report 2017 (Digi-Capital, 2017), the VR/AR market. should reach $108 billion revenues by 2021, while an overview by Goldman Sachs (2016) suggests a ...

  3. The Past, Present, and Future of Virtual and Augmented Reality Research

    Introduction. In the last 5 years, virtual reality (VR) and augmented reality (AR) have attracted the interest of investors and the general public, especially after Mark Zuckerberg bought Oculus for two billion dollars (Luckerson, 2014; Castelvecchi, 2016).Currently, many other companies, such as Sony, Samsung, HTC, and Google are making huge investments in VR and AR (Korolov, 2014; Ebert ...

  4. Augmented reality and virtual reality displays: emerging technologies

    With rapid advances in high-speed communication and computation, augmented reality (AR) and virtual reality (VR) are emerging as next-generation display platforms for deeper human-digital ...

  5. Home

    Overview. Virtual Reality is a multidisciplinary journal that publishes original research on Virtual, Augmented, and Mixed Reality. Established in 1995, the journal accepts submissions on real-time visualization, graphics, and applications as well as the development and evaluation of systems, tools, techniques, and software that advance the field.

  6. Leading Virtual Reality (VR) and Augmented Reality (AR) in Education

    In various areas, research into augmented reality (AR) and virtual reality (VR) in education is limited. One difficulty is teachers' lack of expertise, as well as inadequate instructional design. Furthermore, there are hurdles to faculty use of AR/VR technologies in minority-serving institutions (MSIs) ( Boland et al., 2021 ).

  7. (PDF) Augmented Reality: A Systematic Review of Its Benefits and

    Augmented reality (AR) has received increasing attention in the research literature as a fundamental pedagogical tool that can enhance learning at most educational levels.

  8. Virtual and Augmented Reality

    Virtual and augmented reality technologies have entered a new near-commodity era, accompanied by massive commercial investments, but still are subject to numerous open research questions. This special issue of IEEE Computer Graphics and Applications aims at broad views to capture the state of the art, important achievements, and impact of several areas in these dynamic disciplines. It contains ...

  9. Augmented Reality in Education: Transformative Innovations and

    In recent years, technology-enhanced learning has witnessed a paradigm shift with the integration of Augmented Reality (AR) into education [1, 2].AR, a revolutionary technology that overlays digital information onto the real world, offers unique opportunities to transform traditional educational approaches [3, 4].Particularly, its application in immersive learning for practical skills ...

  10. Virtual and augmented reality 2020

    Virtual and augmented reality 2020. Abstract: With roots going back to Ivan Sutherland's research in the 1960s, virtual reality (VR) reached a plateau in the early 1990s when the promise was demonstrable in universities and research laboratories. Although we all knew we had a long way to go, hype overtook the field, leading to impossible ...

  11. A Systematic Literature Review on Extended Reality: Virtual, Augmented

    PDF | Extended reality (XR), here jointly referring to virtual, augmented, and mixed (VR, AR, MR) reality, is becoming more common in everyday working... | Find, read and cite all the research you ...

  12. Virtual, mixed, and augmented reality: a systematic review for

    2.1 Immersion "Immersion" and "presence" are important concepts for research in immersive systems. Nilsson et al. note that "the term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media."This observation is confirmed by our review of the literature.

  13. Virtual and Augmented Reality Applications in Medicine: Analysis of the

    Introduction. Virtual reality (VR) is a technology that immerses the user in a synthetic 3-dimensional (3D) environment via wearable screens in the form of VR headsets, while closely related augmented reality (AR) uses elements of VR and superimposes them on to the real-world environment in the form of a live video displayed on the screen of an electronic device [].

  14. PDF Analyzing augmented reality (AR) and virtual reality (VR) recent

    2.1. Characteristics and recent research Virtual Reality (VR) and Augmented Reality (AR) are the two sides of the same coin of emerging technologies sharing some characteristics but also some distinguished features. According to the Maunder website, integration of VR and AR in the education market is expected to reach 19.6

  15. Augmented Reality Technology: Current Applications, Challenges and its

    The term augmented reality (AR) refers to a technology that unites virtual things with the actual environment and communicate directly with one another. Nowadays, augmented reality is receiving a lot of study attention. It is one of the few ideas that, though formerly deemed impractical and unattainable and can today be used quite successfully. Research and development on the AR are still in ...

  16. Virtual reality and augmented reality displays: advances and future

    Abstract. Virtual reality (VR) and augmented reality (AR) are revolutionizing the ways we perceive and interact with various types of digital information. These near-eye displays have attracted significant attention and efforts due to their ability to reconstruct the interactions between computer-generated images and the real world.

  17. A research agenda for augmented and virtual reality in architecture

    This paper presents a study on the usage landscape of augmented reality (AR) and virtual reality (VR) in the architecture, engineering and construction sectors, and proposes a research agenda to address the existing gaps in required capabilities.

  18. What is XR? Towards a Framework for Augmented and Virtual Reality

    2.2. Virtual reality. The idea of providing users with an immersive, artificially-constructed reality predates the concept of AR. While the concepts of engaging in a technology-driven, fabricated reality go back to early science fiction and fantasy novels, the first approaches to "VR" were in fact panoramic paintings that sought to fill an individual's field of view and make the viewer ...

  19. How Virtual Reality Technology Has Changed Our Lives: An Overview of

    The gathered papers and articles were then reviewed to further select representative and up-to-date evidence. ... research and development. AVs have been an emerging field of technology that will continue to develop and advance, with VR ... The Effects of Virtual Reality, Augmented Reality, and Mixed Reality as Training Enhancement Methods: A ...

  20. Augmented Reality and Virtual Reality Displays: Perspectives and

    At one end of the spectrum is virtual reality (VR) display, which effectively extends the field of view (FOV), blocks the entire ambient, and offers an immersive virtual environment independent of the user's real surroundings. At the other end of the spectrum is augmented reality (AR) display, which not only pursues high-quality see-through ...

  21. AR-in-VR simulator: A toolbox for rapid augmented reality simulation

    A key factor to the quality of a user's experience in an augmented reality (AR) headset is the visual comfort afforded by the display system. Current generation AR devices still produce significant perceptual and comfort issues, such as a small field-of-view (FOV), color non-uniformity, and various other optical aberrations [Cooper 2023; Kress and Chatterjee 2020].

  22. Augmented Reality and Virtual Reality Displays: Perspectives and

    Summary. As one of the most promising candidates for next-generation mobile platform, augmented reality (AR) and virtual reality (VR) have potential to revolutionize the ways we perceive and interact with various digital information. In the meantime, recent advances in display and optical technologies, together with the rapidly developing ...

  23. Developing medical devices with emerging...

    Zulfiqar F, Raza R, Khan MO, et al.: Augmented Reality and its Applications in Education: A Systematic Survey. IEEE Access. 2023; 11: 143250-143271. Publisher Full Text 25. Pottle J: Virtual reality and the transformation of medical education. Future Healthc J. Oct. 2019; 6(3): 181-185.

  24. Trends in the Use of Augmented Reality, Virtual Reality, and Mixed

    There have been many major developments in the use of augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies in the context of global surgical research, yet few reports on the trends in this field have been published to date. This study was therefore designed to explore these worldwide trends in this clinically important field. Relevant studies published from 1 ...

  25. Virtual, augmented, and mixed reality as a versatile tool in food

    Immersive technologies like virtual, augmented, and mixed reality are among them. With the foremost feature of immersion in the virtual world and interaction of users with virtual objects, virtual reality, and augmented reality have unlocked their potential in research and a user-friendly tool for analyzing consumer behavior.

  26. Augmented Reality as a Potential Tool for Early Detection of Alzheimer

    Virtual and Augmented Reality (VR and AR) technologies are emerging tools in medical research, and may have particular benefit for early detection of Alzheimer's disease (AD). Consistent with the entorhinal cortex (EC) being the first brain region affected in AD, and the postulated role of the EC in spatial navigation, studies have shown that patients with early AD, prior to dementia onset ...

  27. Acceptability and Usability of Smileyscope Virtual Reality for

    Virtual reality is a unique alternative to conventional devices like phones and tablets, demonstrating its effectiveness in immersing patients and diverting their attention from painful procedures in diverse clinical contexts, including dental treatments, cancer therapies and burn wound management (Chan et al. 2019; Gold et al. 2021).

  28. (PDF) Virtual Reality (VR) & Augmented Reality (AR) technologies for

    The integration of AI technologies, including augmented 48 reality (AR), virtual reality (VR), online apps, and IoT, empowers tourists with detailed information at their fingertips Nayyar et al ...

  29. Design of Compact Dielectric Metalens Visor for Augmented Reality Using

    Augmented reality overlays computer-generated virtual information onto real-world scenes, enhancing user interaction and perception. However, traditional augmented reality optical systems are usually large, bulky, and have limited optical performance. In this paper, we propose a novel compact monochrome reflective dielectric metalens visor with see-through properties, engineered using a ...

  30. The impact of virtual, augmented and mixed reality technologies on the

    The arrival of Virtual-Reality, Augmented-Reality, and Mixed-Reality technologies is shaping a new environment where physical and virtual objects are integrated at different levels. ... The paper concludes with theoretical and managerial implications, as well as a future research agenda. Previous article in issue; Next article in issue ...