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Computer Games Essay
This page analyzes a computer games essay and also notes how you can make good use of the question to plan and organize your essay.
You have to be careful with this essay as although you have to discuss the pros and cons of the issue, there is a second part to the question that is not about this.
Take a look at the IELTS task 2 question:
Nowadays many people have access to computers on a wide basis and a large number of children play computer games.
What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects?
The Topic and the Task
Remember to always analyze the question carefully. The topic should be fairly clear:
- Computer games
Remember to also look carefully to see if the topic is being narrowed down to a particular aspect of the topic. In this case it is:
Now you need to check what the task is. How many things do you have to write about?
Hopefully you realized there are three things that you can easily turn into brainstorming questions:
- What are the positive impacts of computer games on children?
- What are the negative impacts of computer games on children?
- How can the negative impacts be minimized?
Your answers to these questions will form your computer games essay.
You do not have much time and you have three things to answer, so one or two ideas for each is enough, as remember you will need to explain your ideas and give examples.
Now, take a look at the model answer.
Computer Games Essay Question:
You should spend about 40 minutes on this task.
Write about the following topic:
Nowadays many people have access to computers on a wide basis and a large number of children play computer games.
Give reasons for your answer and include any relevant examples from your own experience or knowledge.
Write at least 250 words.
Computer Games Essay Model Answer:
Access to computers has increased significantly over recent decades, and the number of children playing games on computers has increased too. This essay will consider the positive and negative impacts of this and discuss ways to avoid the potential negative effects.
With regards to the positive effects, playing computer games can develop children’s cognitive skills. Many popular games require abstract and high level thinking skills in order to win, skills that may not be taught at school. For example, children need to follow instructions, solve complex problems and use logic in many of the games that are currently popular. Such experience will be beneficial to a child’s progression into an adult.
However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain. The problem is that in many of the games children are rewarded for being more violent, and this violence is repeated again and again. For instance, many games involve children helping their character to kill, kick, stab and shoot. This may lead to increased aggressive feelings, thoughts, and behaviours.
In order to minimize these negative impacts, parents need to take certain steps. Firstly, some video games are rated according to their content, so parents must check this and ensure their children are not allowed to have access to games that are unsuitable. Parents can also set limits on the length of time games are played. Finally, parents should also take an active interest in the games their children are playing so they can find out how they feel about what they are observing.
To sum up, there are benefits of computer games, but there are disadvantages too. However, if parents take adequate precautions, the severity of these negative impacts can be avoided.
( 295 Words )
This computer games essay is well-organized and it directly answers the question, with each paragraph addressing one of the tasks.
Note how the topic sentences match the tasks (which have been taken from the prompt):
- What are the positive impacts of computer games on children ?
With regards to the positive effects, playing computers games can develop children’s cognitive skills.
- What are the negative impacts of computer games on children ?
However, concerns have been raised about the prolific use of computer games by children, much of this related to the violence they contain.
- How can the negative impacts be minimized ?
In order to minimize these negative impacts, parents need to take certain steps.
This is why analyzing the question is so important. This provides you with the basic building blocks with which to write your essay.
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Essay on Computer Games
Students are often asked to write an essay on Computer Games in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.
Let’s take a look…
100 Words Essay on Computer Games
What are computer games.
Computer games are interactive activities played using a computer. They are created by game developers who use different types of software. These games can be played alone or with others online. They come in many styles, like puzzles, adventures, or sports games.
Types of Computer Games
There are many types of computer games. Some are educational, helping you learn new things. Others are just for fun. Action games, strategy games, and simulation games are some types. Each game has its own unique story and challenges.
Benefits of Computer Games
Playing computer games can have benefits. They can improve hand-eye coordination and problem-solving skills. Some games also help to learn new languages or facts. They can even help to make new friends when played online.
Drawbacks of Computer Games
Too much time playing games can be harmful. It can lead to less time for homework or physical activity. It’s important to balance game time with other activities. Parents should monitor their children’s gaming habits.
In conclusion, computer games can be fun and educational. They can help to develop skills and make learning enjoyable. But, they should be enjoyed responsibly. Too much gaming can lead to problems. It’s all about balance.
Also check:
- Advantages and Disadvantages of Computer Games
- Paragraph on Computer Games
250 Words Essay on Computer Games
Computer games are fun activities played on a computer. They are a popular form of entertainment that can be enjoyed by people of all ages. These games come in many different types, like action, adventure, puzzle, and sports games.
How do Computer Games Work?
A computer game works by following instructions given by the player through a keyboard, mouse, or game controller. The game responds to these instructions by showing changes on the computer screen. This could be a character moving, a puzzle being solved, or a ball being kicked.
Benefits of Playing Computer Games
Playing computer games can have many benefits. They can help improve skills like problem-solving and hand-eye coordination. Some games can also help in learning new things, like history or science. They can even help in making new friends when played online with others.
While computer games can be fun and beneficial, playing them too much can cause problems. Spending too much time playing games can lead to less time for studies, physical activities, and socializing. It’s important to balance game time with other activities.
Computer games are a fun and popular form of entertainment. They can help improve skills and can be a source of learning. But, it’s also important to remember not to spend too much time playing them and to balance game time with other activities.
500 Words Essay on Computer Games
Computer games are interactive entertainment where you control what happens on the screen. You can play them on many devices, like computers, consoles, or smartphones. They are designed to challenge and entertain you. You can play them alone or with friends.
There are many types of computer games. Some are called action games because they need fast reactions. Adventure games take you on a journey, and you must solve puzzles to move forward. There are also sports games where you can play football, basketball, or other sports. Strategy games make you think and plan your moves carefully. In simulation games, you can create your own world or drive a car or plane.
The Good Side of Computer Games
Computer games can be fun and exciting. They can help you relax after a hard day at school. They can also help you learn new things. For example, some games teach you about history or science. Others can help you improve your problem-solving skills or reaction time.
Playing games can also help you make friends. Many games let you play with people from all over the world. You can work together to win the game or compete against each other for fun.
The Bad Side of Computer Games
While computer games can be fun, they can also cause problems if you play too much. Spending too much time playing games can make you forget about other important things like homework, sports, or spending time with family and friends.
Also, some games can make you feel angry or upset if you lose. It’s important to remember that it’s just a game, and losing is part of playing.
How to Enjoy Computer Games Safely
To enjoy computer games safely, you should set a limit on how much time you spend playing. You should also take breaks to rest your eyes and stretch your body.
It’s also important to play games that are suitable for your age. Some games have violent or scary content that is not good for young players.
Remember, computer games are meant to be fun. If a game is making you feel upset or angry, it’s a good idea to stop playing and do something else for a while.
In conclusion, computer games can be a fun way to relax and learn new things. But it’s important to play them safely and not let them take over your life.
That’s it! I hope the essay helped you.
If you’re looking for more, here are essays on other interesting topics:
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Home — Essay Samples — Social Issues — Violence in Video Games — Advantages And Disadvantages Of Video Games Essay
Advantages and Disadvantages of Video Games
- Categories: Video Games Violence in Video Games
About this sample
Words: 1148 |
Published: Feb 9, 2022
Words: 1148 | Pages: 2 | 6 min read
Table of contents
Introduction, video games: advantages and disadvantages, works cited.
- Bavelier, D., Green, C. S., & Seitz, A. R. (2013). Learning through action video games. Nature, 12, 135-138.
- Chang, Y. C., & Huang, Y. M. (2015). Learning by playing: A cross-sectional descriptive study of nursing students’ knowledge acquisition in digital and non-digital games. Journal of Educational Technology & Society, 18(1), 128-140.
- Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666.
- Gentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Ming, L. K., . . . Sakamoto, A. (2009). The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Personality and Social Psychology Bulletin, 35(6), 752-763.
- Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.
- Hilgard, J., Engelhardt, C. R., & Rouder, J. N. (2017). Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010). Psychological Bulletin, 143(7), 757-774.
- McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.
- Russoniello, C. V., O’Brien, K., & Parks, J. M. (2009). The effectiveness of casual video games in improving mood and decreasing stress. Journal of Cybertherapy and Rehabilitation, 2(1), 53-66.
- Subramanian, V. (2018). Digital game-based learning: A review of the effectiveness of educational games. In T. Reiners, & L. C. Wood (Eds.), Gamification in education and business (pp. 43-73). Springer International Publishing.
- Vandewater, E. A., Shim, M. S., & Caplovitz, A. G. (2004). Linking obesity and activity level with children's television and video game use. Journal of Adolescent, 27(1), 71-85.
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Impact of Videogames on Children Essay
Introduction.
Modern children live in an extremely digitalized environment characterized by the availability of information and specific ways to spend free time. Today, most young people prefer to spend time in front of the computer, either doing their homework or socializing by using social networks. Another trend of contemporary society is the high popularity of video games that become more complex, similar to reality, and demanding much time. The constantly updating content along with the ability to play with friends online attract children. In such a way, videogames replace other activities such as running, walking, or socializing in the street. The given change of priorities triggers vigorous debates about the possible effects of games on children, their physical and mental development, and long-term consequences. For this reason, the given research is devoted to the issue of videogames and how they influence children. To investigate the problem, the following thesis is offered:
The adverse effects of videogames on children might include the development of anxiety, depression, changes in brain functioning, problems with weight, socialization, and trigger the evolution of chronic diseases; however, they can also positively influence children increasing visuospatial cognition, attention, creativity, and reducing aggression levels.
The development of the videogames industry resulted in the emergence of complex games that create attractive images and exciting tasks to engage players and hold their attention. Statistics show that 66% of children aged 8 to 12 years play video games about 2 hours per day, while teens aged 13 to 17 play about 2,5 hours per day (Halbrook et al. 1097). However, in real life, the numbers can be even higher because of the inability to trace the amount of time spent on such activities. It means, for children, videogames become the main type of activity practiced every day.
Addiction and Accessibility
Another problem linked to videogames is their ability to precondition addiction. They affect the brain similarly to drugs as they stimulate the pleasure center and trigger the release of dopamine responsible for the emergence of specific behaviors (Paturel). In such a way, playing videogames, children feel the need to spend more time. The problem is complicated by the fact that today, games are spread globally, and there is hardly an area, excluding the poorest ones with no Internet or computers, where children are deprived of a chance to play (Paturel). The combination of addiction and accessibility contributes to the spread of videogames and the growing topicality of the question of how they impact the physical and mental health of a child.
Mental Development of a Child
One of the main problems linked to videogames is their influence on the mental development of a child. Childhood is the period fundamental for the mental development of a child, and numerous factors might have either a positive or negative effects on their brain and behaviors (Lobel et al. 885). In such a way, the fact that videogames become the central way to spend free time, replacing the previous activities, attracts the attention of researchers as it has a direct impact on the psyche and health of an individual. However, there is still no consensus on whether videogames have only negative or positive effects.
Brain Functioning
One of the popular fears is that videogames can affect brain functioning. Some researchers assume that excessive gaming in childhood can physically rewire the brain and introduce irreversible changes into its work (Paturel). The recent Chinese research presupposing two control groups showed that gamers (individuals spending about 10 hours a day online) have less gray matter if to compare with people who spend less than two hours online (Paturel). In such a way, gaming can be dangerous as it affects various brain areas, depending on the type of game and reaction it cultivates.
Depression and Anxiety
There is also a belief that games might precondition the development of depression and anxiety in children. The given states are mainly associated with failures in online games, the inability to get some achievement, or bullying, one of the common practices on the Internet. The research shows that excessive gaming might precondition dopamine exhaustion, emotional suppression, and the lack of motivation to achieve various real-life goals (Paturel). Moreover, people with depression might suffer from the deterioration of their states caused by addictive playing (Video Games and Children: Playing with Violence”). Analyzing the impact of videogames on anxiety, researchers also offer various assumptions. First of all, gaming can be a normal and healthy way to relieve stress and decrease anxiety levels by engaging in online activities (Pellissier). However, for children with gaming disorder, using gaming as the anxiety coping mechanism can be dangerous and contribute to the accumulation of negative effects and increased risks (Pellissier). In such a way, video games have diverse effects on depression and anxiety, including the positive and negative ones.
Lack of Socialization
The lack of socialization and contact with peers in real life is one of the most popular fears among parents. Today, most games demand much time; moreover, they are focused on cooperation online by using the Internet, which means that children do not have to leave their houses to communicate with other people. It preconditions the increased time they spend at home. The recent research states that there is a direct correlation between the time spent online and social skills, or the higher the gaming addiction, the less the social skills (Lobel et al. 885). Children might demonstrate the inability to communicate in real life because of the absence of the demanded experience.
Weight Management and Chronic Diseases
Excessive gaming can also result in poor weight management. Gamers usually have snacks consisting of unhealthy food such as sweets, chips, or soda (Halbrook et al. 1100). The given dietary patterns create the basis for the emergence of several problems. First, they might acquire extra weight and suffer from obesity. At the same time, spending much time in front of the computer with decreased physical activity and wrong posture might result in the development of scoliosis and other problems with the locomotor system (Lobel et al. 885). Moreover, there is an increased risk of acquiring chronic diseases such as gastritis. From this perspective, videogames can be dangerous for children.
Nature-Deficit Disorder
Spending much time at home and playing videogames, children devote less attention to real life and the world surrounding them. Thus, Louv states that the threatening tendency towards the decreased exposure of children to nature can be observed in Western countries today (23). The given nature-deficit disorder has a negative impact on children and society as for health development, they need to interact with the environment and acquire all benefits from this cooperation (Louv 45). The inability to remain in contact with the world affects all systems of the child body and prevents them from healthy evolution. For this reason, videogames should be viewed as the factor limiting children’s access to nature and triggering the growth of the nature-deficit disorder.
Enhancement of Brain Capabilities
However, it is critical to mention the fact that there are also positive effects linked to videogames. For instance, studies show that by playing action games, players improve their visual capabilities, including tracking multiple objects, reaction, storing, and manipulating them in specific memory centers in the brain (Paturel). Because of the need to consider several factors at the same time, players have to perform multiple tasks simultaneously and make immediate decisions, which affects their brains and makes them more flexible (Paturel). These positive effects differentiate gamers from other children and help them to cope with diverse tasks while visiting their educational establishments.
Playing action games is also directly correlated with reaction speed. Investigations show that gamers who spend much time in this sort of activities have a lower speed of reaction (Paturel). It is explained by the fact that their gaming sessions can be viewed as training, which results in the formation of bonds in the brain and the development of skills (Pellissier). Because multiple repetitions of the same actions are an effective form of learning, gamers acquire new capabilities linked to similar situations (Paturel).
Imagination
There are also different opinions on how videogames affect the imagination. Thus, most studies conclude that modern role-playing games (RPG) contribute to the development of creative and imaginary qualities of the child brain (Halbrook et al. 1100). They offer a person a unique world, and a player should use his/her imagination to dive into it and associate his/her hero with himself/herself. Additionally, quests and strategies might precondition the rise of strategic thinking and the ability to resolve problematic puzzles or questions (Halbrook et al. 1100). For this reason, videogames can be viewed as a factor stimulating the development of this aspect of the brain’s functioning.
Recommendation
In such a way, there is no unified opinion about whether videogames should be viewed as a positive or negative factor impacting the mental development of a child. This complexity comes from the fact that there are both positive and negative effects associated with gaming. However, all sources emphasize the dangerous nature of excessive gaming and addiction. It means that parents are recommended to control their children playing patterns to avoid spending too much time in the virtual world and guarantee that they interact with the world and their peers in real life.
Altogether, videogames have both positive and negative effects on children. They might precondition the development of chronic diseases and extra weight, high anxiety, and depression levels, along with the changes in brain functioning. The highly-addictive nature increases the risks of spending too much time in games. However, there are also positive effects, such as better reaction, motor skills, visuospatial cognition, and creativity, which are trained during gaming sessions. For this reason, it is vital to continue the further investigation of the problem to outline more effects and conclude whether children’s brains suffer critical damage from games or they can be a tool to stimulate its development and optimal functioning.
Works Cited
Halbrook, Yemaya J., et al. “When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being.” Perspectives on Psychological Science , vol. 14, no. 6, Nov. 2019, pp. 1096–1104.
Lobel, Adam, et al. “Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study.” Journal of Youth and Adolescence , vol. 46, no. 4, 2017, pp. 884-897. doi:10.1007/s10964-017-0646-z.
Louv, Richard. Last Child in the Woods: Saving Our Children from Nature-Deficit Disorder . Algonquin Books, 2008.
Paturel, Amy. “ Game Theory: The Effects of Video Games on the Brain .” Brain & Life , Web.
Pellissier, Hank. “ Your child’s Brain on Technology: Video Games .” Great Schools , 2014, Web.
“Video Games and Children: Playing with Violence.” American Academy of Child & Adolescents Psychiatry , 2015, Web.
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Ielts essay # 1512 - many adults nowadays prefer playing computer games, ielts writing task 2/ ielts essay:, many adults nowadays prefer spending their free time playing computer games., why do they do this is this a positive or negative development .
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What are the positive and negative impacts of playing computer games and what can be done to minimize the bad effects? Give reasons for your answer and include any relevant examples from your own experience or knowledge.
This essay discusses the adverse impacts of playing digital games on computer devices by youngsters and suggests some measures to reduce its negative effects. Concerning the adverse impacts of young children playing video games, the most devastating one is the addiction these games create.
IELTS Essay: Computer Games. Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children. To what extent do you agree or disagree? Computer games have become increasingly popular in an age of mobile devices and advancing graphical interfaces.
IELTS Essay: Computer Games. Many adults nowadays prefer spending their free time playing computer games. Why do they do this? Is this a positive or negative development? A large proportion of adults now enjoy playing computer games during their free time.
Computer games are interactive activities played using a computer. They are created by game developers who use different types of software. These games can be played alone or with others online.
Many argue that video games are useful and enjoyable tools for people as it benefits them in many aspects, such as improving one’s brain, teaching driving, making people successful in their work life and gaining a lot of knowledge; nevertheless, others say video games are not useful and cause health problems, social isolation, waste time, and th...
Today, most young people prefer to spend time in front of the computer, either doing their homework or socializing by using social networks. Another trend of contemporary society is the high popularity of video games that become more complex, similar to reality, and demanding much time.
Consider exploring more diverse perspectives on how computer games can affect children in both positive and negative ways, perhaps by referencing studies or expert opinions.
Many adults nowadays prefer spending their free time playing computer games. Why do they do this? Is this a positive or negative development? Give reasons for your answer and include any relevant examples from your own knowledge or experience. Write at least 250 words.
Firstly, playing some beneficial games like computer-based chess could enhance mind power and concentration abilities. Secondly, parents and teachers could utilize these games as educational tools to motivate children in understanding difficult fields like languages and math.